Wanderest

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service design for urban seniors' walkability

2024

Service Design

Workshop Facilitation, Service Prototyping

Wanderest

service design to support seniors’ walkability in urban environments

ROLE

Service Designer (on team of 6 designers), collaborated across all stages, with ownership or digital prototyping

TOOLS

Miro, Figma, Canva, InVideo

PROBLEM

My service design team and I were assigned to address the challenge of urban walkability (focusing on NYC/DC). Our focus was to design an innovative and inclusive service that stimulates the local urban economies while making urban spaces more sustainable, safe, accessible, and enjoyable for pedestrians of all ages and abilities.


SOLUTION

My service design team and I honed in on designing an inclusive experience for seniors ages 75+. Through interviews, observations, ideation workshops and prototype tests with seniors and local business owners, we designed Wanderest, a digital app and local service that allows seniors to find participating businesses that offer accessible spaces for them to rest — a win-win for both local businesses and seniors.

Prep | SECONDARY RESEARCH & SYSTEMS MAPPING

Through ecosystem mapping, we identified a vital but underserved audience segment: seniors

After reviewing external resources on walkability trends, challenges, and opportunities, we created a systems map to aggregate key actors in the service ecosystem and their relationships to pedestrians.


In our synthesis, we realized that there was a clear gap in serving the needs of the elderly, especially those in urban areas.


OUR HYPOTHESIS

If we create desirable "life-centered" walking conditions for elderly people (75+) to complete routine tasks, it will increase quality of life, accessibility, safety, and health for all humans in urban environments.

Explore | INTERVIEWS

Seniors share: walking is a source of emotional and physical wellbeing, but it’s hindered by safety concerns

We started with in-depth research (interviews, observations) to understand the lives of seniors in walking environments.


These activities helped us define the 3 personas, among which was Amelia: a 76-year-old who values her independence and wants to “age well”, but needs an assistive device and faces mobility challenges on her daily outdoor walks.


Through journey mapping Amelia’s typical walk, we realized a critical source of tension and (sometimes actual) pain: road intersections and sidewalk hazards!

Define | HMW

How Might We...

eliminate hazards along pedestrian pathways to make walking safer for elderly folks?

Ideate | IDEATION WORKSHOP

Within a co-creation workshop, we realized we’d overlooked a critical factor: restrooms!

We invited 4 seniors to join us in a virtual co-creation/ ideation session. To adapt to participants’ technology familiarity, we combined analog workshop methods (paper & pen) with Zoom to capture their ideas for Crazy 8’s.


From this session, we identified a key insight about walking: while considerations about physical harm are high, seniors have the specific need to find a place to rest and socialize, especially to use the restroom.


Concept | STORYBOARDING

We honed in on the concept of a “senior VIP rest card” to address needs of seniors and local businesses

After reviewing the workshop outputs, we considered 4 ideas:

  • benches with comfort & interactive features

  • pop-up amenities (e.g. booths) along walking paths

  • convenient search tools for local activities/amenities

  • senior “VIP passes” to access local businesses rest spaces


We voted to move forward with option 4: VIP Pass, as it aligned best with our design challenge to make streets more accessible and stimulate local economies.

Prototype & Test | RAPID PROTOTYPING

In testing our concept, we found that “ease of use” means flexibility, but it looks different for seniors vs. business owners

To test our proposed service solution, we conducted:

  • 2 virtual workshops for 4 seniors to present a service advertisement video and complete a Lego walkthrough

  • 4 in-person interviews with business owners (restaurant, cafe, wine shop, gift store) to test the interactive wireframe app


Findings:

  • Seniors prefer flexibility and resist restrictive language or interfaces —> frame instructions as suggestions rather than mandates

  • Seniors rely on established strategies to get around —> keep information up-to-date to ensure their confidence

  • The busier a city, the lower the incentive for offering free services —> give business owners easy customization to adapt to unexpected foot traffic


Prototype & Test | SERVICE BLUEPRINT

Our service blueprint addressed the concerns we heard from seniors and businesses

Outcome & Reflections

WandeRest can significantly impact seniors' quality of life by increasing their comfort, confidence, and community interaction

By addressing key barriers to walking for seniors, our solution:

  1. Empowers senior independence

  2. Enhances city's quality of life

  3. Creates a win-win situation for local businesses

  4. Contributes to seniors' holistic health


Reflections:

  1. Double ideation time: At the 1-hour mark in our ideation session, participants were only starting to get comfortable with the process.

  2. Meet your users where they are: Instead of teaching people to use a new platform like Miro for our workshop, we combined analog workshop methods (paper/pencil) with familiar technology (Zoom) to streamline the experience.

  3. Keep your eyes open for hidden insights: What is a key need, goal, or pain point to users may be so obvious to them that it requires an extra push to get them to reveal it (i.e., realizing that restrooms are essential in the walking experience for seniors)

Want to work together?

Let's chat.

Email Me

Email Me

Want to work together?

Let's chat.

Email Me

Email Me

Want to work together?

Let's chat.

Email Me

Email Me