dewey

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productivity app MVP for social impact consultancy

2024

UX/UI Design

Web App Design, Workshop Facilitation

dewey

productivity & learning app MVP design for social impact consultancy

ROLE

UX/UI Design Lead (design team of 2)

TOOLS

Figma, Miro/Figjam

PROBLEM

My clients, two co-founders of a social impact consulting firm, wanted to develop an app that helps busy learners easily curate structured learning experiences using digital content.


As part of a 2-person design team, my objectives were to:

  1. Develop an MVP prototype from research to high-fidelity design

  2. Manage the project, guiding the co-founders and my fellow UX/UI designer through the design process

  3. Research and refine the product value proposition

SOLUTION

As the UX/UI design lead, I created the project plan and led an end-to-end design process to create an interactive MVP prototype that could be used for investor presentations.

This included primary and competitor research, 2 ideation workshops with the company co-founders, and 2 rounds of usability testing from wireframes to high-fidelity.

FINAL DESIGNS

No more boring links - create/save content as cards.

Organize cards into stacks that you can add to your learning lineup.

Discover stacks by other thought leaders.

Review bite-sized content from your stacks in your learning lineup.

Discover | COMPETITOR ANALYSIS

We found few direct competitors and many opportunities to combine existing features

We focused our competitor research on B2C and B2B apps creatively enabled knowledge gathering and creation. Key takeaways:

  • Take advantage of spaced repetition to keep fresh and up-to-date

  • Create a system that links knowledge elements to each other as part of a cohesive learning set

  • Provide structured ways to customize and organize info for easy reference


Discover | INTERVIEWS

We conducted research on young professionals to understand how they learn

We conducted 8 semi-structured interviews and a small survey with target users to understand how people gain and apply knowledge:

  1. How do people find and organize new ideas?

  2. How do people learn for the sake of knowledge vs. action? 

  3. How do people share that knowledge with others?


Quote highlights:

  • “When someone else isn’t course planning for you, you have to do it on top of what you’re already doing.”

  • Not all the information out there is useful…It’s hard for me to know what’s real or actually helpful vs. just an opinion. 

  • “Being able to…keep things I’ve learned all in one place instead of separate places. Sometimes I’m reading a Kindle vs. a physical book, sometimes it’s a library book vs. a book I buy."

Define | AFFINITY MAPPING

We discovered that it’s time-consuming to collect knowledge and even harder to “do” something with it

Top Insights:

  • Individuals want an easier way to aggregate and catalog information that they find from various sources.

  • People might not consider certain forms of content “learning” (e.g., entertaining videos on Youtube, poetry, etc.).

  • Individuals need to do a lot of work to figure out the content they trust, but afterwards, they’re loyal to the content creator and source.

  • Having users understand both potential positive and negative consequences can be useful to provoke action.

Define | PERSONAS

From our research, two user personas emerged: Organized Oscar & Casual Carol

  • Oscar: the organized, active, and intentional “lifelong learner” who constantly seeks ways to gain knowledge and enhance their learning.

  • Carol: the “casual but curious” content consumer who prioritizes easy consumption and spontaneity in their learning journey.


Given our limited time frame and overall product vision, we decided to focus on the Oscar persona for the MVP.

Define | HMW's

How Might We...

…make it more enjoyable for self-initiated learners to curate high-quality content?

…make it easier for self-initiated learners to apply what they’re learning based on their context?

Develop | IDEATION WORKSHOPS

I led two ideation workshops with the co-founders to brainstorm and prioritize solutions

We invited the company’s two co-founders and two interviewees to join us in reviewing research findings and collaboratively brainstorming solutions via Crazy 8’s.

After voting on the best ideas, I guided the group through a prioritization exercise and identify features to move forward with:

  • User can save digital content in a visual library via links/text

  • Users can curate content into “stacks” for easier reference

  • Users can go through a “learning lineup” to learn content via spaced repetition

  • Users can subscribe to stacks created by thought leaders

Design | PROTOTYPING & TESTING

Over 2 testing rounds, we refined the app’s UX, visual language, and value proposition

We conducted 2 rounds of usability tests on our wireframes and high-fidelity prototypes (n=10) to assess the app's usability and desirability.

  • Flow 1: Create a “card” from digital content

  • Flow 2: Create a “stack” from cards in your library

  • Flow 3: Review personalized learning lineup

  • Flow 4 (added later): Discover other creators’ “stacks"


In doing so, we refined the interactions for creating cards vs. stacks and streamlined the learning lineup feature. We also realized the need to include a "Discover” feature to emphasize the value proposition of finding high-quality content from trusted experts.


We designed the app's color palette/UI to match client brand direction of a “simple, light, and clean” visual direction with a touch of joy.

Outcomes & Reflections

In the end, we had an interactive high-fidelity prototype for initial pitch conversations and a clearer sense of the app's target market

Next steps for the company include conducting additional market research on customer segments to explore options for a B2C focus (targeting the Oscar persona) or a B2B (targeting employees in an onboarding process, and refining the product’s value proposition (e.g. by including content from well-known creators).


Reflections:

  • Competitor research never ends: Given that this was a new problem space with many potential competitors, it was essential to consider what other apps are doing and update existing ideas as needed, all while focusing on core features.

  • Clarify the problem, not the solution you’re trying to build: While the client already had a vision of what they wanted to build, we had to help them understand the problem from the users’ perspectives first before we could design.

  • Consider familiar UI patterns: Users expect certain layouts based on their experiences with other products, both analog and digital. With an app that’s trying to combine both (i.e., digital “cards” and “stacks”), drawing inspiration from the analog can transform the digital.

INTERACT WITH THE FINAL PROTOTYPE

Want to work together?

Let's chat.

Email Me

Email Me

Want to work together?

Let's chat.

Email Me

Email Me

Want to work together?

Let's chat.

Email Me

Email Me